Lokalizace: Multilanguage(CZ,EN,RUS...) - Jazyk se mění v nastavení hry
Žanr: strategie, simulace
Popis: Hra Prison Architect je nejnovější simulací řízení vězení. Začínáte s prázdným pozemkem a musíte postavit vězení, cely pro vězně, rozvody vody a elektřiny. Budete muset najmout nějaké stráže, postavit sprchy, vězenskou kuchyni a další speciální místosti pro vaše vězně. Jaké vězení budete mít to záleží jen na Vás. Bude to pohodlné centrum pro rehabilitaci zločinců, nebo nové Guantánamo?
Minimální konfigurace: OS: XP, Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher,
Graphics: Nvidia 8600 / Radeon equivalent (2009 era), Memory: 4GB RAM, Hard Drive: 1GiB HD space
Rok vydání: 2017
Ochrany: crack (codex)
Verze hry: 12b
Odkaz na recenzi: zde
= Staff Needs (continued)
New staff break behaviour
Staff will now take a break when they feel they need to, providing there are enough guards idling
No more than 10% of your staff will take a break at any time
Staff will stay on their break until their needs are taken care of, but will give up eventually if nothing is available
Fixes to staff needs provisions:
Staff Rooms and Staff Canteens are now assigned a nearby kitchen in the Food Logistics view, just like any normal Canteen.
Chefs from that chosen kitchen will handle stacking and cleaning food trays.
The assigned kitchen can be overridden manually as normal.
More food trays and staff meals will be ordered automatically when you have staff needs enabled
Stopped chefs from stacking dirty food trays with stacks that were miles away in a different canteen
Fixed tons of issues with staff not using providers when on their breaks
Fixed serious issues with food trays not been cleaned and replaced when in staff canteens
The staff tooltip widget in the top bar now shows ALL guard types, including dog handlers, snipers and armed guards
Staff Morale
Affected by happy staff versus unhappy staff,
Affected by long term staff deaths
Affected by currently injured
Affected by salary
Staff wages
Upkeep now specified in materials.txt
Pay rises possible from Policy screen
Staff will go on strike if morale falls to 0%, and demand a large pay rise to return to work
Chefs/Gardeners/Janitors now have needs
- Tunnel searching
You can now issue the command 'search for tunnels' from any cell toilet.
This will search all toilets in the block for escape tunnels.
= Steam Cloud saves
You can now use the cross-platform Steam Cloud to store your prison and campaign save games.
Simply toggle the checkbox on the save screen in order to enable/disable this feature.
The save window will show which save games are on the cloud with a handy icon.
Save games made when Steam Cloud is disabled will be saved on your local machine only.
- 3d mode improved
The following will be suspended during riots, or during staff strikes:
Delivery of daily supplies
Garbage collection
Exports collection
Prisoner intake
Collection of dead bodies
= Weather (continued)
New weather icon in top toolbar
'Overcast' visual effect now only applies to outdoors (which will look greyed out)
'Heatwave' visual effect only applies to outdoors (which will look very bright)
Rebalanced all weather probabilities, making 'clear skies' more common, rain/overcast/snow less common
Weather now has a chance to change every 12 hours (previously 24 hours)
= BUG FIXES
Fixed: Riot Guards refused to fight when in prisoner controlled sectors
Fixed: Emergency staff sometimes "fell" out of their vehicle long before it arrived at the Deliveries zone
Fixed: All new prisoners are not assigned parole times properly. This remains the case until save/reload.
Fixed: Added pages to CI menu to prevent it running off the screen
= MORE BUG FIXES
0011379: [Save & Load] Prisoner Needs Table in savegame are stored twice (lim_ak)
0011173: [Control & User Interface] Japanese Text not wrapping (lim_ak)
0011346: [AI & Behaviour] Staff Canteen starved of trays (Chris)
0011393: [AI & Behaviour] Riot police got stuck in riot zone (Chris)
0011402: [AI & Behaviour] Staff not eating meals, staff canteens not used (Chris)
0011369: [AI & Behaviour] Security won't eat (Chris)
0010925: [AI & Behaviour] Riot guards refuse to move (Chris)
0011371: [AI & Behaviour] Armed Guards don't move (Chris)
0011394: [AI & Behaviour] Staff Meals improperly distributed (Chris)
0011364: [AI & Behaviour] Riot guards instantly leave Riot van when they arrive (Chris)
0011419: Game assigns prisoners to eat in staff rooms (John) - Fixed in 12b hotfix
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