Aktualizace pro hru
CK2
Lokalizace: EN (na tuto verzi je funkční čeština od jajjun.com)
Popis: Evropa se utápí v chaosu. Státy jsou roztříštěné do drobných lén, císař bojuje s papežem, a Svatý otec prohlásí, že všem, kteří půjdou osvobodit Svatou zemi, budou odpuštěny jejich hříchy. Nyní je čas vzít situaci pevně do rukou. Rozšiřte své země a naplňte své pokladny, jmenujte vazaly, popravte zrádce a zaveďte nové zákony, zatímco budete jednat se stovkami šlechticů. Vytvořte nejsilnější dynastii středověké Evropy! Silný král bude vždy mít přátele, aby jej podpořili. Ale pozor na to, jak vládnete! V království může vzniknout problém, když se z věrného vazala stane tvrdý soupeř. Buďte připraveni zvýšit prestiž a poslouchejte, jak svět šeptá vaše jméno v úžasu. V Crusader Kings II budou hráči ovládat jedny z největších křesťanských dynastií na Západě, pokoušet se dobýt celou Evropu a osvobodit Svatou zemi. Hra se zabývá jedním z nejdobrodužnějších období ve světové historii. Středověká Evropa ožívá v tomto epickém titulu plná bohaté strategie a taktické hloubky.
Minimální konfigurace: OS: Windows 7 Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+ Memory: 2 GB RAM Hard Disk Space: 2 GB Video Card: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb graphics memory required. DirectX®: 9.0c
Seznam změn:
3.1
3.2
3.2.1
Aktualizace přináší mnoho oprav, přidávájí pár vylepšení jako jsou například divy a rozšiřují mapu.
Popis změn v aktualizacích: Patch 3.1 was released on 2019-04-02.
Free Features
Added Great Works Feature allowing independent rulers to take on massive construction projects.
Balance
Added some secret stuff.
Disabled event 6080.
Reduced the strength of the vassalized mercenary companies.
Architect trait now has a Great Work cost modifier.
Construction technology now has a Great Work cost modifier.
Order Government can now hold temples.
Prosperity events now take Great Works into its calculation.
Interface
The societies view will now show the player's current society when opened, if they have one.
Added a description of what the colors indicate in the map mode for China.
User modding
Unlocked all DLC event pictures!
Added unit_graphical_culture, unit_graphical_cultures override for unit models in culture database.
The following values can now be exported to variables: num_of_subrealm_temples, num_of_subrealm_tribes, num_of_subrealm_empty_provinces, num_of_demesne_castles, num_of_demesne_cities, num_of_demesne_temples, num_of_demesne_tribes, num_of_demesne_empty_provinces, and total_years_played.
Added set_dynasty_name effect, sets the name of the scoped character's dynasty to the right hand side string/localisation key.
Added propagate_bloodline_from effect.
All scope types should now be saved as global event targets.
Added support for custom_modifier_text in modifier fields.
Improved debug tooltip (charinfo console command) for a number of objects that utilize scripted flags and variables. (Characters, Societies, Artifacts, Provinces, Dynasties, Great Works)
Modders should now get an error if they add history commands that marry characters that have not been born yet.
Database
Renamed a title to Empire of Rus to strengthen the intended connection to the historical Kievan Rus.
Added decision to form the Russian Tsardom early.
Differentiated the Coat of Arms for Kingdom of Kiev and Empire of Rus.
Cleaned up Anatolian province culture/religion in some of the later start dates.
Fixed a broken dynasty in Bolzano.
Fixed a broken dynasty in Saarbrücken.
Bug Fixes
Fixed children generated for historical rulers without scripted families having 0 in all attributes and getting no childhood traits. Also applies to all children generated through "create_character".
Blocked Holy orders from spontaneously building Tribal holdings.
Fixed missing effects and tooltips for receiving news of the Aztec Invasion * if you have certain Vision modifiers (from the Hermetic's Scrying Power) it will now properly update your Seer modifier, while also explaining what happens.
Fixed the crucible steel event chain sometimes breaking just before its final outcome.
Having a Non-aggression Pact with the target of a Crusade will now lead to it automatically breaking once the Crusade is launched, allowing you to join the war.
Made Songs of Byzantium work for Roman culture as well as the Byzantine group.
Fixed issue were the continue playthrough buttons would load the wrong save if your latest save is a cloud save and you have a local save with the same name.
Fixed the Saintly Pilgrimage chain sometimes breaking after the weird village encounter.
Fixed the Ritual Hunt chain for Warrior Lodge members sometimes leaving you stuck as "busy", if you chose to simply return home at the end of the chain.
In the events surrounding a loved one's death, you will no longer be expected to grief and bond together with characters who are in prison.
Made conditions to gain the Peaceful Child Forged Bloodline somewhat more lenient so that it can actually be achieved.
Fixed several Bloodline-related events and actions not properly checking that a Bloodline is active on the character in question.
Fixed holes in the reconquered Roman Imperial Provinces events.
Slaying an enemy ruler in a battle will no longer display them as your "acquaintance" in messages.
Ships will no longer cut straight through Kanin/c_kanin when coming into port from the North Atlantic.
Adjusted positions of some units and on map shields in Russia.
Blocking players from doing decisions to which switches over to a religion which requires an unowned or disabled DLC, leading to an instant game over.
England no longer end up as the tributary of Gwynedd in the 12th century.
Kievan Rus no longer loses it's name if it is held by someone with a North Germanic culture.
Fixed a crash that could occur when the Siberian Wastelands was brought into the camera's view for the first time.
Fixed game start feature window displaying incorrect religion and/or culture information if any of these were changed from the ruler designer.
Fixed crusade wars starting immediately instead of after the preparation phase, in multiplayer games.
Fixed not being able to rename tribal settlements.
Fixed it being possible to back out of baptism name change window, after first accepting the name change from an event.
Fixed the credits screen not closing when the credits were over.
Fixed a bug affecting duel results calculation for Pagan characters.
Fixed an issue where a child born with a dead father would wrongfully get the mothers dynasty.
Fixed a bug where in elective succession law it was not possible to nominate the own sons.
Fixed a bug where the designated regent would not always work if you were not independent.
Fixed a rare bug that caused a crash when setting the liege upon character death.
Fixed a crash when setting the religion on a dead character from script.
Historical characters will no longer attempt to marry characters that have not yet been born.
The AI is now allowed to pass out vice royalties even when they're a vassal.
Saving rules on a shattered or random world should no longer result in game rules breaking and achievements being disabled.
Fixed incorrect achievement indicator when loading a save where achievements are possible.
Fixed a bug affecting religious conversion speed.
Fixed an inheritance problem of matrilineal bloodlines combined with male consorts.
Blocked some battle events describing gruesome death, but not running the actual death-effect, from firing.
Patch 3.2 was released on 2019-05-28.
Free Features
New Bookmark 'The Iron Century', set in 936
New Cultures:Sardinian and Slovieni
New Shiite Heresy: Qarmatian
Map Reworks for Portugal and south-western Spain:
2 New Navigable rivers
1 New Duchy
3 New Provinces
Map reworks for Egypt:
The Nile has been made navigable
3 New Duchies
7 New Provinces
Added 3D models for Hagia Sophia.
Interface
Changed the previous Great Work shortcut in the great Works view to B from P in order to be more consistent with other views.
Fixed the Great Works ledger page being present even if the Game Rules were set to not include Great Works.
User modding
Added NUDGE_WONDER_MODEL_LAND and NUDGE_WONDER_MODEL_COAST Lua defines.
Added destroy_wonder effect.
Added set_wonder_model effect.
Fixed the wonder view modifier text lacking a newline when used in single column mode.
Resuming wonder no longer checks is_active triggers.
Database
Corrected the position of the docks in Ceredigion so that it is now connected to a body of water.
Bug Fixes
Non bastard children now correctly uses their biological father's base attributes, instead of the default value, when calculating their yearly chance to increase their base attributes when growing up.
Corrected the positioning of the Notre Dame Great Work model.
Adjusted the brightness of the Cathedral Great Work texture.
Reduced the size of the Cathedral Great Work model by 20%.
Fixed clicking on the minimap to move the camera not working properly with GUI scaling.
Fixed assassination plot event description incorrectly using the word poisonous instead of venomous.
Fixed the highway robber band event not targeting Great Works in the character's demesne before Great Works in neighboring provinces.
Fixed a faulty trigger in the decision for converting tribal holdings to castles.
Fixed an issue with the event to convert Hagia Sophia, which would cause the Great Work to not be active for Muslim rulers.
Fixed an issue that stopped the Golden Crown Feature from showing up in the list of available Features for a stage 4 Statue Great Work.
Fixed building the Moat Pit Feature on a Great Fortress enabling the other moat Features to be built on any Great Fortress.
Fixed building the Bells Feature on a Great Cathedral enabling the Golden Bells Feature to be built on any Great Cathedral.
Fixed Great Works Features that require a stored relic to be active, being active just from any relic being stored in any Feature owned by the same owner.
Fixed moat Features for the Great Fortress not being visible in the available Features tab until the Pit Moat Feature was built.
Fixed a crash caused by corrupted Great Works in save games.
Fixed court size modifiers on buildings in the capital province not being applied.
Fixed tooltips on buildings outside of the capital province claiming they would provide a court size modifier.
Fixed the Hagia Sophia conversion event triggering even though its culture already matches your religion.
Rename messages should no longer be listed in the message settings.
Retinue size is now also calculated from character modifiers.
Moved retinue size modifier in Palace Great Work to owner scope.
Slightly reworked order of operations for calculating max retinue cap.
Homosexual female lovers are no longer referred to as male.
Made sure event about mystic dying has the right border decoration.
Newly built Great Work features no longer always get statue descriptions.
Rok vydání: 2019
Ochrany: crack
Odkaz na recenzi: https://games.tiscali.cz/datum-vydani/vyzente-pohanske-psy-v-novem-dlc-holy-fury-pro-crusader-kings-2-319421
Obal CD: